Soar Space Force, Captain John Brooks: Log 2373-9
The Complex crushed all opposition on Earth, the Moon, and Mars, and banished the remaining rebel factions to Pluto and Charon. We established our makeshift colony on Charon and explored the region. We discovered the Royal Martian Federation (RMF), the Hielo and the Myst, and made contact. Although historical rivals, we worked together to survive the frigid conditions, stockpiling resources and launching probes across the Milky Way.
One probe returned compelling data from the Copernicus System in Quadrant 1. Coper has a yellow dwarf star and an intriguing group of planets. A dazzling radioactive element, that we named Vertium, was discovered. Our physicists think it could heat our colonies, and upgrade weapons and armour. As word spread, the rebel groups bolted for Coper. The fragile cooperation evaporated. Each faction is now out for itself - claiming planets and mining Vertium. The stakes are clear: for whoever controls the Vertium will control Coper, and perhaps the galaxy.
Vertium is a quick and tactical space colonization game for 1 to 4 players. Players are faction Commanders directing their Captains to claim planets and mine the powerful radioactive element Vertium.
As influential moons orbit the colonized planets, additional Vertium is gained. However, you'll have to be wise and courageous, because your rivals have their eyes on your spheres and resources. The stakes are clear: whoever controls the Vertium will control Copernicus, and perhaps, the galaxy. Prepare for conflict.
Time: 30-60 min. / Ages: 9+ / Players: 1 - 4
The new Skirmish Dice
SOAR [yellow faction]
The Soar are a band of First Nations, Americans and Canadians who are active in the heights of the northern Rockies. The frigid conditions neutralized the Titan (the giant killer robots of the
Complex), turning them into slow and easy-to-hit targets.
The Soar are known for their smarts and never-say-die attitude, and are exceptional fighter pilots. They are also experts in agri, including all manner of cloned plants and animals.
ROYAL MARTIAN FEDERATION [red faction]
At first, the independent “Martians” co-operated with the Complex, but after hearing of atrocities committed across the Earth and on the Moon, they turned against the tyrants. The RMF was founded by Brits and the former EU. Years of pioneering work on Mars, and skirmishes throughout the hundred years’ nuclear war, have made them battle-hard veterans. They are experts in nuclear fission.
HIELO [white faction]
Descendants from Argentinians and Chileans, the Hielo live in an extensive series of tunnels inside the giant ice sheets of Antarctica. Tech experts, they cause havoc with the Complex’s global systems: knocking out communications between the Complex HQ and the Titan. The Complex have blasted large parts of the majestic ice fields, but can never quite locate the ice burrowers. The Hielo are experts in ice, water, and electrolysis.
MYST [black faction]
An extremely wise and mysterious people-group living amongst the mist and fog of the Mongolian mountain-tops. Having established their dynasty over much of Asia and Russia, the Myst were forced back to the heights of Mongolia. As with the other remaining factions, they realized the weaknesses of the Titan. Besides the cold and ice, the Titan are terrorized by the swift eagle drones of the Myst. The Myst are also experts in metallurgy.